Sixty seconds of what Loopfall actually feels like when the speed starts climbing.
What you're in for
A new kind of descent.
Every run is short, every death is your fault, every restart is one tap away.
Three modes. One obsession.
Gates to Hell is the purest form: endless, constant speed, dodge or die.
Path to Redemption turns the tube into a gauntlet — shoot buttons, open gates, chase the tier.
Mine Field scatters capsule mines across the loop and asks how long your reflexes hold up.
Chromatic, hypnotic, loud.
Custom shaders, CMYK channel splits, and eight handcrafted themes — from Void to Acid —
auto-cycle as you play. Flat-shaded geometry, zero compromise on mobile.
One tap. That's it.
Tap left, tap right, nudge the ball along the tunnel. The skill ceiling is real — the learning curve isn't.
Same inputs on phone, tablet, remote, keyboard, or controller.
Save once. Play everywhere.
App Store on iPhone, iPad, Apple TV, and Mac. Steam on PC, Linux, and Mac —
fully Steam Deck supported. Apple devices sync via iCloud,
Steam via Steam Cloud — your best run follows you home.
Fifteen languages, globally native.
English, German, Spanish, French, Italian, Russian, Brazilian Portuguese, Dutch, Polish,
Turkish, Ukrainian, Simplified & Traditional Chinese, Japanese, Korean —
auto-detected from your system. Game Center & Steam leaderboards wired in.
Gallery
Caught mid-descent.
Drag or scroll horizontally — click any shot to enlarge.
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For Press & Creators
Press kit.
Everything you need to cover Loopfall. Grab what you need; email us if you need more.
Loopfall is a one-tap arcade runner set inside a neon tunnel. Dodge gates in Gates to Hell, blast targets in Path to Redemption, and thread capsule mines in Mine Field. Hypnotic visuals, handcrafted themes, and a skill ceiling that keeps you coming back. On iPhone, iPad, Apple TV, Mac, Windows, Linux, and Steam Deck.
Long description
Loopfall is a hypnotic arcade runner that drops you inside a neon tunnel and dares you to keep rolling. Tap left, tap right — that's the whole game. But the speed climbs, the gates multiply, and the descent never ends.
Three modes push you in different directions. Gates to Hell is the original: constant speed, constant gates, survive as long as you can. Path to Redemption turns the tunnel into a shooting gallery — buttons to blast, gates to open, tiers to climb, and a streak to keep alive. Mine Field scatters capsule mines across the tunnel in a tightening test of reflexes and pattern reading.
Built on custom shaders that mimic CMYK channel separation, Loopfall is unapologetically loud — eight handcrafted themes auto-cycle as you play, from cool indigo voids to acid-green fever dreams. It runs at 60fps on every supported device and remembers exactly nothing about you beyond your high scores.
Available on iPhone, iPad, Apple TV, Mac, Windows, Linux, and Steam Deck, with iCloud and Steam Cloud sync, fifteen languages, and Game Center / Steam leaderboards out of the box.
Developer
Lukas Korba
Solo developer, independent studio.
Based in Prague.